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Property of:

Igor Kovacevic,

RAM

Game Programmer
and Musician.

Power Switch
Tubing Tubing Tubing
Tubing

Programming,
Sound Design

Unity

Unity

Time

6 Months

Time

Team of 6

RAM RAM

Subservience

An eerie, story-driven 3D puzzle game featuring the deities and values of diverse folklores that explores the self-destructive nature of obsession.

Areas of Focus:


  • Logical and Efficient System Architecture
  • Optimisation
  • Immersive Sound Design and Integration
  • VFX and Professional Polishing
Unity
Time Time
Tubing Tubing Tubing
Tubing
Time Time

Windosia

Created for my game design class, Windosia is a game with which I strive to familiarize inexperienced computer users with important shortcuts and help them create muscle memory through fun and silly gamification.

Areas of Focus:


  • Scalable Level Design
  • Procedural Window Generation
  • Rapid Prototyping
  • A Narrow Scope
Unity
RAM RAM

Programming,
Design

Unity

Unity

2 Weeks

Time

Solo

Time
Tubing Tubing Tubing
Tubing

Programming, Design

Unity

Unity

Time

2 Months

Time

Team of 4

RAM RAM

Program, Please

A silly programming simulator inspired by Papers, Please in which the player checks and fixes the coding mistakes of junior developers to teach a robot AI how to run a restaurant.

Areas of Focus:


  • Resourceful Team Management
  • Clean Architecture
  • UI Manipulation
  • Problem Solving and Troubleshooting
Unity
Time Time
Tubing Tubing Tubing
Tubing
Time Time

Befiend

A 3D, top-down, turn-based combat game in which 2 distinct but synergistic characters set out to journey and battle an existential threat in their darkishly zany world. Ambitiously being developed as a side project.

Areas of Focus:


  • A Large Scope
  • Efficient Data Management
  • A Dynamic and Adaptive Combat System
  • Class Diagrams and Teamwork
Unity
RAM RAM

Programming,
Pitching

Unity

Unity

5+ Months

Time

Team of 9

Time
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