Tag: Tooling

  • Befiend |

    Befiend | FMOD iconOdin iconUnity icon

    An action-adventure platformer featuring rich storytelling and intense boss battles inspired by the Costa Rican ‘La Mascarada‘ celebration. I built a custom node-based dialogue tool using Unity’s experimental Graph API to support the game’s narrative nature and speed up the workflow of narrative designers, featuring in-editor text animation previews, fast iteration, and source control compatibility.

  • Grigorostok |

    Grigorostok | FMOD iconOdin iconUnity icon

    A futuristic murder mystery detective game in which people’s data is protected through the use of SSI (self-sovereign identity) digital wallets.  While I was the solo programmer for the team, the most memorable features I built consisted of a dynamic weather system with corresponding procedural and custom controls for each day of the plot and…

  • Teeko |

    Teeko | Odin iconUnity icon

    An action-adventure platformer featuring rich storytelling and intense boss battles inspired by the Costa Rican ‘La Mascarada’ celebration.I built a custom node-based dialogue tool using Unity’s experimental Graph API to support the game’s narrative nature and speed up the workflow of narrative designers, featuring in-editor text animation previews, fast iteration, and source control compatibility.

  • Polished Trust |

    Polished Trust | Odin iconPUN2 iconUnity icon

    An action-adventure platformer featuring rich storytelling and intense boss battles inspired by the Costa Rican ‘La Mascarada‘ celebration. I built a custom node-based dialogue tool using Unity’s experimental Graph API to support the game’s narrative nature and speed up the workflow of narrative designers, featuring in-editor text animation previews, fast iteration, and source control compatibility.