Tag: Tooling
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Befiend |
An action-adventure platformer featuring rich storytelling and intense boss battles inspired by the Costa Rican ‘La Mascarada‘ celebration. I built a custom node-based dialogue tool using Unity’s experimental Graph API to support the game’s narrative nature and speed up the workflow of narrative designers, featuring in-editor text animation previews, fast iteration, and source control compatibility.
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Grigorostok |
A futuristic murder mystery detective game in which people’s data is protected through the use of SSI (self-sovereign identity) digital wallets. While I was the solo programmer for the team, the most memorable features I built consisted of a dynamic weather system with corresponding procedural and custom controls for each day of the plot and…
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Teeko |
An action-adventure platformer featuring rich storytelling and intense boss battles inspired by the Costa Rican ‘La Mascarada’ celebration.I built a custom node-based dialogue tool using Unity’s experimental Graph API to support the game’s narrative nature and speed up the workflow of narrative designers, featuring in-editor text animation previews, fast iteration, and source control compatibility.
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Polished Trust |
An action-adventure platformer featuring rich storytelling and intense boss battles inspired by the Costa Rican ‘La Mascarada‘ celebration. I built a custom node-based dialogue tool using Unity’s experimental Graph API to support the game’s narrative nature and speed up the workflow of narrative designers, featuring in-editor text animation previews, fast iteration, and source control compatibility.